Friday
Apr132012

DEMON'S SOULS to Permanently Go Offline on May 31st

Some upsetting news for all you diehard Demon's Souls fans out there. On May 31st at exactly 11:59 p.m. PST, Atlus will be shutting down the North American servers for the insane and much beloved RPG. This server shutdown will not affect your single player game, you will just be unable to access the online features. 

Altus is inviting all players to log into Demon's Souls on May 31st for one last party. 

Tim Pivnicny, Atlus VP of sales and marketing, gave this statement to Game Informer:

On October 6, 2009, North American gamers' expectations of what an online roleplaying experience could be were forever changed. With Demon's Souls, gamers received a title of breathtaking scope and vision, a project built on experimental cooperative and competitive multiplayer concepts, offering users both direct and indirect methods of communication and interaction. Elements of every connected player's single player world carried into the worlds of others, sometimes as nothing more than an echo or afterimage, and other times in the form of an alliance or invasion. With countless hazards to memorize and plan for spread across each of the game's sprawling dozen-plus worlds, the ability for players to leave hints-or, potentially, deceptions-and to view the final moments of other adventurers' lives, created an unprecedented form of RPG crowd-sourcing that remains revolutionary to this day.

When subtle interactions were insufficient assistance, players could call across dimensions for assistance, pulling the weakened spirit forms of other adventurers-unable to communicate using conventional voice chat in order to preserve the game's intense atmosphere-into their worlds to help them defeat the game's unforgettable boss monsters. Other less altruistic spirit form users could invade the world of living adventurers and try to revive themselves by quite literally stealing that life from another. All of these online elements, all of the ways in which gamers would interact with each other, served to enhance and complement the core game and were designed so as to neither diminish nor distract from the experience and thrill of simply playing the game.

It has been a tremendous honor and privilege for all of our staff at ATLUS to have been involved with so innovative and groundbreaking an interactive entertainment experience. We poured our heart and soul into every facet of our involvement with Demon's Souls, particularly the title's memorable Deluxe Edition, which served as the only avenue through which to purchase the game's official strategy guide. It was also of the utmost importance for us to sustain the game's online experience as long as possible, even beyond the point at which sales could help to offset the expense. Regrettably, the online servers cannot be sustained forever and now the end draws near. Thank you to the unparalleled passion and support of the Demon's Souls community throughout these last two and a half years. The online adventure may end soon, but the memory of it-just like that of every boss strategy, every level floor plan, and hidden secret-lives on in the gamers for whom the game was so special.

Long live Boletaria!

What a nice and heart-tugging message from Tim. He put some time into that statement and seemed to be connected quite a bit to the game. There should be more VPs like that in the industry.

Well, I guess now is as good as time as any to pick up Dark Souls, which seems to be where they will focus their energy now.

Does the server shutdown saddened you, or are you ready to move on?

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