We knew this day would come; a fighting game based off Dragonball Z using our full body motions to pull off attacks famous from the show. But then again, I'm sure we all imagined that it'd look a lot more like the indie film Turbo than what we're actually being sold.
That said, here's our first official look, and debut trailer, for the Namco Bandai's oddly Japanese-less titled, Dragonball Z for Kinect:
I think the issue here isn't that we're looking at a horriblly designed game but more of a problem with what we all expect a DBZ game with motion controls to be. However, I think if there's a little thought outside the box then we there might be some pretty interesting concepts with the use of Kinect...
Imagine this: a game similar to Dance Central where the next fighting move is already set and in a queue, and each fight is actually choreographed, thereby making the experience look less like a mess on the technical side of things (just throwing your fists and flailing around like an idiot) and actually making us feel like we're Goku and knowing exactly what we're doing. I mean, just imagine if we were all able to control fight scenes that looked like this.
Be serious. Will any of you be buying DBZ for Kinect?